Though Pro Tools remains the industry standard DAW in the world of audio post production for sound editing and mixing, many sound artists have taken an interest in Reaper as a sort of “sound design sandbox” due to its powerful and flexible features.
Learn the ins and outs of using Reaper to supplement your Pro Tools workflow – from a Pro Tools user perspective.
One such sound artist is Bob Kellough(Spider-Man: Homecoming, Justice League). We asked Bob to share some tips and tricks for making sense of Reaper coming a Pro Tools background.
As the Pro Tools DAW was originally developed to be an audio-only system with recording, editing and mixing in mind, these core features have been the most developed over time. It can be argued that the Pro Tools DAW has the best editing and mixing capabilities of any DAW, and for these reasons is considered by many to be an industry standard.
I’ve been using Reaper as a sound design DAW for the past few years and have found the transition from Pro Tools to be initially challenging but extremely rewarding.
The challenge was not due to inadequacies in Reaper (it is an extremely robust DAW) but more so in its GUI after years of working in Pro Tools.
So while this is by no means an exhaustive list of features, here a few things Pro Tools user may find useful in Reaper (and where they are located).
Let’s start with a seemingly simple menu with a few powerful sets of features:
1. Media Item Properties
The ‘Media Item Properties’ window in reaper allows you to edit the clip name, Fade in, fade out, cross fade, Pitch, length change, non destructive reverse, volume and clip effects. All nondestructively. To call up this window simply double click on the item. Voila! Nondestructive clip manipulation is now at your fingertips.
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